[STFL Online workshop series on game localisation and digital entertainment 2021] Workshop 1

The game localisation industry has been growing worldwide nonstop for the past 25 years and all projections for the future continue to show growth making it the best professional prospect for translation and localisation professionals. There is a new array of tasks requiring new specialisms and calling for new collaborations between Industry and Academia. At the same time, scholarly research on these new industry demands remains scarce and somewhat constrained by traditional approaches and typical linguo-cultural pairs. The emergence and rapid growth of the Chinese game market and developing companies present a golden opportunity for pioneering training in universities and bold creative new localisers. This seminar will introduce the main features of video game localisation, highlighting differences with other translation practices and highlighting new research possibilities and career prospects. Both beginners and experts are welcomed to ask during the Q&A session to make the seminar directly relevant to their present interests.

Topic: Game Localisation: New Translation Studies Challenges and New Job Profiles
Date:
 7 June 2021 (Monday)
Time: 4:00 – 5:00 p.m. (Hong Kong Time)
Speaker: Dr Miguel Á. Bernal-Merino – University of Roehampton, UK
Moderator: Dr SIU Sai Yau
                            Assistant Professor, School of Translation and Foreign Languages, HSUHK
Language: English
Delivery mode: Online via Zoom
Registration: https://bit.ly/3bpM9yJ

(Meeting link will be sent to successful registrants one day before the workshop.)

All are welcome to join! HSUHK students who join the talk will be accorded 1 ECA hour/1 iGPS Unit.

For enquiries, please feel free to contact us at stfl@hsu.edu.hk or 3963 5490.

[STFL Online workshop series on game localisation and digital entertainment 2021] Workshop 1: Game Localisation: New Translation Studies Challenges and New Job Profiles_generic
[STFL Online workshop series on game localisation and digital entertainment 2021] Workshop 1: Game Localisation: New Translation Studies Challenges and New Job Profiles_details